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Flo OBBY [Beta][🇩🇪]

Flo OBBY [Beta][🇩🇪]

A Roblox experience owned by FloYT Studios.

Description (written by the developer; not a statement by this register)

hi :3, V 1.9.9 The game is still in beta, so please be considerate, otherwise have fun playing :3

Last updated by the developer 22 Oct 2026, 09:57 UTC.

0
playing (measured 25 Oct 2026, 08:00 UTC)
563
lifetime visits
100%
liked (8 👍 / 0 👎)
7
favourites (12.4 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Spende
100,000,000 R$
Legendäre Spende
10,000,000 R$
Mythische Spende
1,000,000 R$
10000er Spende
10,000 R$
5000er Spende
5,000 R$
1000er Spende
1,000 R$
250er Spende
250 R$
VIP
249 R$
???
199 R$
???
199 R$
100er Spende
100 R$
???
39 R$
20er Spende
20 R$
10er Spende
10 R$
Cat morph
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Flo Obby · welcome35 · 0.00% win
Thanks for 500 visits :3 · other9 · 0.00% win
Sad Noob · secret9 · 0.00% win
5 LEVELS REACHED · progression8 · 0.00% win
? 1 ? · other7 · 0.00% win
666 · other7 · 0.00% win
Welcome · welcome6 · 0.00% win
Welcome to the summer event · social6 · 0.00% win
Enter the storage room · other5 · 0.00% win
Find the Mario Duck · collection5 · 0.00% win
Desert reached! · progression5 · 0.00% win
Event completed · other4 · 0.00% win
10 LEVELS REACHED · progression4 · 0.00% win
You have reached level 15 · progression4 · 0.00% win
The First Event · social4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.