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Stay Hidden!

Stay Hidden!

A Roblox experience owned by ZWSE.

Social & hangoutENhide and seeksocial deductionmultiplayer

Description (written by the developer; not a statement by this register)

Welcome to Stay Hidden! At the start of each round, one player is randomly chosen to become the Seeker. The Seeker’s objective is to find and capture all other players before time runs out. Seekers do not spawn as their default character. Instead, they enter the game using their equipped Seeker character. Each Seeker has a unique special ability that helps track down and catch hidden players. New Seeker characters can be unlocked and purchased in the Shop! Press T – Taunt other players

Last updated by the developer 28 Jul 2026, 14:14 UTC.

0
playing (measured 22 Aug 2026, 11:47 UTC)
1,316
lifetime visits
90%
liked (9 👍 / 1 👎)
1
favourites (0.8 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 11:470first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

901009522 August 2026 — 100 % liked1 September 2026 — 100 % liked21 October 2026 — 90 % liked22 August 202621 October 2026
3 measurements spanning 60 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 11:4990-10
1 Sept 2026, 11:48100no change
22 Aug 2026, 11:47100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.