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🌴 Vexium PVP [BETA]

🌴 Vexium PVP [BETA]

A Roblox experience owned by Vexium Dev.

ShooterENthird-person shootercompetitiveclan wars

🌴 Vexium PVP [BETA] is a shooter experience created on 2026-01-02. It currently has 14 players online. The game has accumulated 2,815,713 lifetime visits. It holds a 96% like percentage and 4,182 favorites.

Description (written by the developer; not a statement by this register)

VEXIUM PvP Welcome to Vexium PvP, a fast-paced third-person shooter where skill, strategy, and teamwork determine every battle. Challenge players, master your weapons, and climb the ranks to become a champion. 🎮 Game Modes • Free For All (FFA) • 1v1 Duels • Team Battles (2v2–5v5) • Clan Wars ✨ Features • Smooth third-person combat • Sprint, roll, and crouch mechanics • Weapon skins and cosmetics • Create or join a clan • Leaderboards, events, and rewards 🏆 Progress Earn XP, unlock rewards, improve your skills, and become one of the best players in **Vexium PvP**. ❤️ Support Enjoying the game? Like, Favorite, and **Follow** to support future updates and Rewards.

Last updated by the developer 10 Aug 2026, 14:32 UTC.

14
playing (measured 10 Aug 2026, 16:01 UTC)
2,815,713
lifetime visits
96%
liked (7,273 👍 / 275 👎)
4,221
favourites (1.5 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0110first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Vexium · welcome269,491 · 66.1% win
1k Kills · progression5,237 · 0.00% win
3k kills · progression1,434 · 0.00% win
5k kills · progression647 · 0.00% win
100k kills · progression167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3396no change
24 Aug 2026, 06:3296no change
14 Aug 2026, 06:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.