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[UPD] +1 Speed Crushed By 67

[UPD] +1 Speed Crushed By 67

A Roblox experience owned by Practice!.

ObbyENspeedtreadmillrebirth

Description (written by the developer; not a statement by this register)

👋 Welcome to +1 Speed Crushed By 67! 💥 OUTRUN 67 and Become the FASTEST PLAYER in the WORLD! How to play: 🚀 Dodge the SIX SEVEN by completing various stages! ⚡ Walk or train on treadmills to increase your speed! 🏆 Earn wins to upgrade your speed! 🔄 Rebirth to boost multiplier! 👍 Join the Group & Favorite the game for more updates! 🫴 Ayyy, 67!!! 🫴

Last updated by the developer 30 Jul 2026, 08:11 UTC.

0
playing (measured 10 Aug 2026, 21:33 UTC)
56,507
lifetime visits
83%
liked (186 👍 / 39 👎)
3,101
favourites (54.9 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome42,082 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 82 % liked4 September 2026 — 83 % liked14 September 2026 — 83 % liked14 October 2026 — 83 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 22:1783no change
14 Sept 2026, 18:2283no change
4 Sept 2026, 18:2183+1
15 Aug 2026, 16:3782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.