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[UPD] Don’t Take the KPop Demon Hunters 🎤

[UPD] Don’t Take the KPop Demon Hunters 🎤

A Roblox experience owned by migliore games.

TycoonENK-PopIdle/ClickerDemon Hunters

[UPD] Don’t Take the KPop Demon Hunters 🎤 is a tycoon experience created on 2026-01-02. It has accumulated 1,404,464 lifetime visits and 19,803 favorites. Currently, three users are playing. The game holds an 88% like percentage. It features mechanics such as rebirths, offline cash earnings, and character upgrades within a K-Pop inspired setting.

Description (written by the developer; not a statement by this register)

🚫 DON’T TAKE THE K-POP DEMON HUNTERS UPDATE v1.1 OUT NOW! 🏗️ Level 2 Base unlocked 🔄 Rebirths Added! 😴 Steal while they sleep 🏃‍♂️ Run before they wake up ⚡ Collect powerful Demon Hunters 💸 Upgrade your character to earn MORE cash 🏗️ Expand your plot to unlock extra slots 💤 Earn cash while offline 👍 LIKE the game + JOIN the group for FREE cash ⚠️ This is a fan-made game inspired by K-Pop themes.

Last updated by the developer 6 Apr 2026, 13:47 UTC.

3
playing (measured 10 Aug 2026, 17:49 UTC)
1,404,464
lifetime visits
88%
liked (546 👍 / 73 👎)
19,857
favourites (14.1 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Admin Commands
499 R$
X2 Cash
199 R$
Auto Collect
149 R$
X2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome787,088 · 24.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:0488no change
24 Aug 2026, 12:5188no change
14 Aug 2026, 12:5188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.