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[UPD]⛈️Weapon Rain!⚔️

[UPD]⛈️Weapon Rain!⚔️

A Roblox experience owned by xkub Studios.

Fighting & PvPENArena CombatLast Man StandingFast-Paced PVP

Description (written by the developer; not a statement by this register)

⛈️ WEAPON RAIN: Arena Chaos ⛈️ Step into the ultimate fast arena! No looting, no waiting—just pure chaos where the sky is your armory. ⚔️💣 HOW TO PLAY: 🕒 Short Intermission: Quick 20-second break between rounds! 🌧️ Weapon Rain: Deadly gear falls from the sky every second! Grab them before others do! ⚔️ Fast Combat: Fight everyone in an arena. Last survivor wins the round! 🏆 Wins: Earn wins, climb the leaderboard, and dominate the arena! ✨ FAST ROUNDS. NON-STOP ACTION. ✨ Don't forget to Like 👍 and Favorite ⭐ to help the game grow! Tags: Arena, Fighting, Weapon Rain, Trend, Fast, PVP, Chaos, Sword, Bomb, Action, Brainrot, Combat, Sword, Physics, Funny.

Last updated by the developer 7 Jun 2026, 15:14 UTC.

0
playing (measured 11 Aug 2026, 10:08 UTC)
2,034
lifetime visits
96%
liked (24 👍 / 1 👎)
4
favourites (2.0 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Gravity Coil
74 R$
VIP
49 R$
Double money
37 R$
Double Wins
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,022 · 0.00% win
Billy's home · collection408 · 0.00% win
Touched the Owner · other127 · 0.00% win
FINISHED OBBY! · progression125 · 0.00% win
?Secret? · secret28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9618 August 2026 — 96 % liked28 September 2026 — 96 % liked18 August 202628 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 04:4996no change
18 Aug 2026, 21:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.