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SuperFLASH

SuperFLASH

A Roblox experience owned by Evolution Studio Games.

SimulatorENactiontime-slow mechanicrescue

SuperFLASH is a simulator experience created on 2026-01-02. It records 3,592,682 lifetime visits and 31,854 favorites. Currently, 8 users are playing. The title holds a 48% like percentage. The description outlines gameplay involving saving civilians during a crime scene with slowed time mechanics. Credits are attributed to Coolest, Supdoggy, and Epidemic Sound.

Description (written by the developer; not a statement by this register)

SuperFLASH, You're a last minute hero to the scene of a crime, the guns are going off and you must save the civilians! Everything slows down as you go into the speed of light, can you save all the civilians?⚡ 🦸Enter The Scene 💥Everything Slows as Guns are Fired and Bombs are Ticking 🙍Save All Civilians From Imminent Death 💀One Wrong Move, You Fail! 🛠️Credits: ModellerCoolest - Building & Modelling Supdoggy - Scripting Epidemic Sound - SFX Made in 24 Hours During the DBS Game Jam, Enjoy! ❤️

Last updated by the developer 28 Jul 2026, 18:56 UTC.

8
playing (measured 10 Aug 2026, 14:23 UTC)
3,592,682
lifetime visits
48%
liked (8,224 👍 / 9,086 👎)
33,128
favourites (9.2 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2312first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

4814 August 2026 — 48 % liked24 August 2026 — 48 % liked3 September 2026 — 48 % liked13 September 2026 — 48 % liked23 September 2026 — 48 % liked3 October 2026 — 48 % liked13 October 2026 — 48 % liked23 October 2026 — 48 % liked2 November 2026 — 48 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:3048no change
23 Oct 2026, 04:2348no change
13 Oct 2026, 04:2248no change
3 Oct 2026, 04:2248no change
23 Sept 2026, 04:2148no change
13 Sept 2026, 04:2048no change
3 Sept 2026, 04:2048no change
24 Aug 2026, 04:1948no change
14 Aug 2026, 04:1948first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.