SuperFLASH
A Roblox experience owned by Evolution Studio Games.
SimulatorENactiontime-slow mechanicrescue
SuperFLASH is a simulator experience created on 2026-01-02. It records 3,592,682 lifetime visits and 31,854 favorites. Currently, 8 users are playing. The title holds a 48% like percentage. The description outlines gameplay involving saving civilians during a crime scene with slowed time mechanics. Credits are attributed to Coolest, Supdoggy, and Epidemic Sound.
Description (written by the developer; not a statement by this register)
SuperFLASH, You're a last minute hero to the scene of a crime, the guns are going off and you must save the civilians! Everything slows down as you go into the speed of light, can you save all the civilians?⚡ 🦸Enter The Scene 💥Everything Slows as Guns are Fired and Bombs are Ticking 🙍Save All Civilians From Imminent Death 💀One Wrong Move, You Fail! 🛠️Credits: ModellerCoolest - Building & Modelling Supdoggy - Scripting Epidemic Sound - SFX Made in 24 Hours During the DBS Game Jam, Enjoy! ❤️
Last updated by the developer 28 Jul 2026, 18:56 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:23 | 12 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 04:30 | 48 | no change |
| 23 Oct 2026, 04:23 | 48 | no change |
| 13 Oct 2026, 04:22 | 48 | no change |
| 3 Oct 2026, 04:22 | 48 | no change |
| 23 Sept 2026, 04:21 | 48 | no change |
| 13 Sept 2026, 04:20 | 48 | no change |
| 3 Sept 2026, 04:20 | 48 | no change |
| 24 Aug 2026, 04:19 | 48 | no change |
| 14 Aug 2026, 04:19 | 48 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.