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Unknown Sender [HORROR]

Unknown Sender [HORROR]

A Roblox experience owned by Horrorful Studios.

HorrorENhorrorsimulationnight shift

Unknown Sender [HORROR] is a horror experience created on 2026-01-02. It has recorded 950,663 lifetime visits and maintains an 88% like percentage. Currently, four users are playing. The experience has accumulated 10,658 favorites. The description indicates gameplay involves examining mail for anomalies at a night shift post office. Headphones are recommended for immersion.

Description (written by the developer; not a statement by this register)

You’ve been accepted to the night shift at a hidden, normal post office. Your job is simple: examine mail, look for anomalies, and decide what gets packaged. Keep the post office safe. Follow every protocol. And whatever you do... don’t let the wrong ones through. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics are recommended for full immersion ❗ Better experienced with friends! ❓ Will you survive all your shifts... or be shamefully fired? V - Unlock Mouse

Last updated by the developer 10 Aug 2026, 00:32 UTC.

4
playing (measured 10 Aug 2026, 15:16 UTC)
950,663
lifetime visits
88%
liked (4,038 👍 / 536 👎)
10,666
favourites (11.2 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Show Fake Mail
159 R$
Bigger Lobby
149 R$
Infinite Revives
149 R$
Extra Speed
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night 1 · progression264,583 · 27.3% win
Night 2 · progression162,384 · 18.3% win
Night 3 · progression97,021 · 15.2% win
Night 4 · progression59,930 · 15.2% win
Good Ending · progression38,838 · 18.2% win
Bad Ending · progression1,761 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0488no change
14 Aug 2026, 16:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.