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Unknown Sender [HORROR]

Unknown Sender [HORROR]

A Roblox experience owned by Horrorful Studios.

HorrorENhorrorsimulationnight shift

Unknown Sender [HORROR] is a horror experience created on 2026-01-02. It has recorded 950,663 lifetime visits and maintains an 88% like percentage. Currently, four users are playing. The experience has accumulated 10,658 favorites. The description indicates gameplay involves examining mail for anomalies at a night shift post office. Headphones are recommended for immersion.

Description (written by the developer; not a statement by this register)

You’ve been accepted to the night shift at a hidden, normal post office. Your job is simple: examine mail, look for anomalies, and decide what gets packaged. Keep the post office safe. Follow every protocol. And whatever you do... don’t let the wrong ones through. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics are recommended for full immersion ❗ Better experienced with friends! ❓ Will you survive all your shifts... or be shamefully fired? V - Unlock Mouse

Last updated by the developer 10 Aug 2026, 00:32 UTC.

4
playing (measured 10 Aug 2026, 15:16 UTC)
950,663
lifetime visits
88%
liked (4,061 👍 / 540 👎)
10,675
favourites (11.2 per 1k visits)
2 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Show Fake Mail
159 R$
Bigger Lobby
149 R$
Infinite Revives
149 R$
Extra Speed
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night 1 · progression266,605 · 50.6% win
Night 2 · progression163,506 · 20.3% win
Night 3 · progression97,590 · 25.3% win
Night 4 · progression60,274 · 25.3% win
Good Ending · progression39,039 · 15.2% win
Bad Ending · progression1,772 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0288no change
13 Oct 2026, 19:0088no change
3 Oct 2026, 18:5388no change
23 Sept 2026, 18:5288no change
13 Sept 2026, 18:0788no change
24 Aug 2026, 16:0488no change
14 Aug 2026, 16:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.