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[πŸ’˜ VALENTINE] Steal a Jujutsu!

[πŸ’˜ VALENTINE] Steal a Jujutsu!

A Roblox experience owned by Munkori.

TycoonENJujutsu KaisenTycoonAnime

Description (written by the developer; not a statement by this register)

πŸ—£ Welcome to Steal a Jujutsu! πŸ”₯ Steal your favorite Jujutsu and build your ultimate collection! πŸ”₯ πŸ‘ Like the game and join the group to help us grow! How to play: πŸ‘» Buy a Jujutsu πŸ₯· Steal Jujutsus from other players πŸ’Έ Generate money πŸ¦β€πŸ”₯ Unlock Jujutsu abilities by rebirthing! πŸ’° JUJUTSUS EARNS CASH OFFLINE! πŸ’° πŸ’» Supports Desktop, Mobile and Tablet players! 🌍 Fanmade Game Inspired by: Jujutsu Kaisen and Steal a Brainrot. 🏷️ Tags: Jujutsu Kaisen, Anime, Battle, Gojo, Sukuna, Itadori, Tycoon, Dont Wake Up, Powers, Cursed Energy, Awakening, Super Hero, Magic, Animes, Manga, Fighting, Transform, Jujutsu, Steal a Jujutsu, Cash, Money, Fight, Boss, Wizard

Last updated by the developer 30 May 2026, 17:55 UTC.

0
playing (measured 10 Aug 2026, 21:35 UTC)
46,981
lifetime visits
96%
liked (276 πŸ‘ / 12 πŸ‘Ž)
166
favourites (3.5 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

INFINITE LOCK
799 R$
REVERSAL RED
249 R$
2X MONEY
199 R$
STARTER PACK
189 R$
REMOTE LOCK
159 R$
BOOGIE WOOGIE
139 R$
BLACK FLASH
119 R$
BONUS SPEED
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome!! Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.