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Don’t Steal the Stranger Things 🔦

Don’t Steal the Stranger Things 🔦

A Roblox experience owned by Dont Wake it UP.

TycoonENstealthidlestranger things

Don’t Steal the Stranger Things 🔦 is a tycoon experience created on 2026-01-03. It has recorded 837,787 lifetime visits and 66,679 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The description indicates mechanics involving sneaking, upgrading characters, and offline cash earnings.

Description (written by the developer; not a statement by this register)

Welcome to Don’t Steal the Stranger Things! Sneak and take NPCs while they sleep. 😴 Run away when they wake and chase you! 🏃‍♂️ Survive and collect as many NPCs as possible! ⚡ Upgrade your character and earn more cash! 💸 Upgrade your plot to unlock more slots and place extra characters! 🏗️ Trade or gift your characters with friends and grow together! 🎁 Shhh… Don’t wake the Stranger Things! 🤫 Your NPCs earn cash OFFLINE! 💤 Like the game and join the group for FREE cash! 👍

Last updated by the developer 12 Feb 2026, 17:32 UTC.

0
playing (measured 11 Aug 2026, 01:52 UTC)
837,787
lifetime visits
90%
liked (864 👍 / 98 👎)
66,699
favourites (79.6 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome506,062 · 47.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked14 August 202623 September 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 19:5390no change
13 Sept 2026, 19:0890no change
3 Sept 2026, 19:0390no change
14 Aug 2026, 17:0190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.