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Steal Eggs from Bob

Steal Eggs from Bob

A Roblox experience owned by Angel Food Studio.

AdventureENstealthsabotageeconomy

Description (written by the developer; not a statement by this register)

Welcome to Steal Eggs from Bob! 🥚 You want to get rich, right? 💰 Stealing from Bob is your one-way ticket to a lavish life. All you have to do is: 1. Steal eggs from Bob. 2. Sell to the highest-paying buyer. 3. Level up for more tools. 4. Sabotage your friends. 😈 But be warned, Bob does NOT take kindly to thieves. NOTE: This game is still in process of being developed. Expect bugs and more content to be added over time! Halolic - Scripter | Game Design | Builder SireUntitled - Artist rick_normie - Modeler | Builder PS: Exploiting = Ban. Anticheat is in bad mood so don't test it.

Last updated by the developer 11 Aug 2026, 03:16 UTC.

47
playing (measured 13 Aug 2026, 00:45 UTC)
375,674
lifetime visits
69%
liked (1,577 👍 / 698 👎)
2,979
favourites (7.9 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:459first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quick Sell
250 R$
1.5x Shells
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Egg · collection221,062 · 100.0% win
1k Shells · collection111,176 · 61.5% win
10k Shells · collection49,964 · 30.8% win
Find a Mythical Egg · collection35,333 · 61.5% win
500k Shells · collection2,282 · 0.00% win
1M Shells · collection1,240 · 0.00% win
5M · other213 · 0.00% win
Legacy · other36 · 0.00% win
Legendary · other6 · 0.00% win
100M · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked4 September 2026 — 69 % liked14 September 2026 — 69 % liked24 September 2026 — 69 % liked4 October 2026 — 69 % liked14 October 2026 — 69 % liked24 October 2026 — 69 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:1769no change
14 Oct 2026, 03:1669no change
4 Oct 2026, 03:1569no change
24 Sept 2026, 03:0869no change
14 Sept 2026, 01:3469no change
4 Sept 2026, 01:3369no change
24 Aug 2026, 23:3469no change
14 Aug 2026, 23:3269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.