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Knife Ability Duels [BETA]

Knife Ability Duels [BETA]

A Roblox experience owned by 1 new message.

Fighting & PvPENcombatleaderboardsbeta

Description (written by the developer; not a statement by this register)

Welcome to K.A.D, a game that tests your ability to chop, slice, dice and dodge! ⚔️ Battle it out against up to 4 other players! 🤑 Earn coins! 💎 Collect rare knives! ⚡ Unlock and upgrade abilities! 😈 Dominate the leaderboards! Current supported gamemodes include: 1v1, 2v2, 3v3, 4v4. Current supported platforms include: Mobile 📱, Console 🎮, PC 🖥️. This game is in beta, please expect bugs and provide feedback if you experience any. Some systems will be polished up after release, we just want to start getting player feedback ASAP!

Last updated by the developer 7 Aug 2026, 10:42 UTC.

0
playing (measured 10 Aug 2026, 17:45 UTC)
3,893
lifetime visits
51%
liked (21 👍 / 20 👎)
124
favourites (31.9 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Starter Pack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome16,186 · 0.00% win
First Blood · progression12,367 · 0.00% win
Get 1 Win · welcome6,702 · 0.00% win
Unlock a new Knife · collection579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

51856818 August 2026 — 85 % liked7 September 2026 — 80 % liked27 September 2026 — 51 % liked18 August 202627 September 2026
3 measurements spanning 40 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 08:1751-29
7 Sept 2026, 04:3280-5
18 Aug 2026, 04:0685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.