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Tap To Get Brainrot!

Tap To Get Brainrot!

A Roblox experience owned by WEPO Community.

Clicker & idleENclickeridlebrainrot

Description (written by the developer; not a statement by this register)

Welcome to Tap To Get Brainrot🤯 How to play: 📦 Buy Brainrots from Common to Secret! 🤑 Tap to earn cash! 🧠Buy Brainrots and place them to earn more cash! ♻️ Rebirth to gain more! 🪾Spend Rebirths to expand your UPGRADE TREE! 😴Earn cash while OFFLINE!😴 👍Like the game and join the group for an EXCLUSIVE BRAINROT!👍

Last updated by the developer 8 Feb 2026, 11:54 UTC.

0
playing (measured 21 Aug 2026, 01:53 UTC)
53,691
lifetime visits
93%
liked (238 👍 / 17 👎)
216
favourites (4.0 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 01:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Infinite Rebirths
199 R$
Auto Rebirth
129 R$
Auto Collect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome41,998 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9321 August 2026 — 93 % liked31 August 2026 — 93 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 02:0093no change
21 Aug 2026, 02:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.