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AY MI GATITO PRISON RUN! (Obby)

AY MI GATITO PRISON RUN! (Obby)

A Roblox experience owned by salutations studios.

ObbyENparkourcat themespeedrun

AY MI GATITO PRISON RUN! (Obby) is an obby experience created on 2026-01-03. It has 1,262,249 lifetime visits and 276,569 favorites. Currently, 5 players are active. The game holds a 71% like percentage. It features 25 obstacle stages within a prison theme. Players track times on a leaderboard.

Description (written by the developer; not a statement by this register)

🐱 AY MI GATITO PRISON RUN! (Obby) 👍 Like and ⭐ Favorite to support the game. Complete 25 obstacle stages and make your way to the end of the course. Jump across platforms, time your movements, and test your parkour skills in a cute but challenging prison themed around Gatito. Play solo or with friends. Track your best time and improve your runs on the leaderboard. Simple controls, smooth gameplay, and family-friendly fun for all ages. Tags: Obby, Parkour, Platformer, Stages, Family Friendly, Fun, Speedrun, Cute

Last updated by the developer 8 Feb 2026, 06:47 UTC.

5
playing (measured 10 Aug 2026, 14:32 UTC)
1,262,249
lifetime visits
72%
liked (392 👍 / 153 👎)
385,169
favourites (305.1 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:327first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome1,238,086 · 100.0% win
Completed AY MI GATITO PRISON RUN! · progression27,186 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:2272+1
13 Oct 2026, 16:2171no change
3 Oct 2026, 16:2071no change
23 Sept 2026, 16:1971-1
13 Sept 2026, 15:5272no change
24 Aug 2026, 13:4672+1
14 Aug 2026, 13:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.