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[🥩] Kill for Meat

[🥩] Kill for Meat

A Roblox experience owned by Lucent Arc.

SurvivalENsurvivalhuntingoutpost building

Description (written by the developer; not a statement by this register)

🥩 Kill for Meat [NEW] 🔥 Hunt dangerous wildlife, sell what you earn, and upgrade your gear to survive the cold. Build and upgrade your outpost 🏕 Fight stronger creatures Automate with NPC workers Play together in the same server!

Last updated by the developer 7 Aug 2026, 14:19 UTC.

2
playing (measured 10 Aug 2026, 15:22 UTC)
231,948
lifetime visits
65%
liked (478 👍 / 255 👎)
4,884
favourites (21.1 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:222first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
199 R$
x2 Meat Production
69 R$
x2 Walk Speed
39 R$
Auto Collect Meat
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Kill for Meat! · welcome158,530 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked4 September 2026 — 65 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:2065no change
25 Aug 2026, 03:3065no change
15 Aug 2026, 03:1765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.