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[⚡UPD] TNT Incremental 💥

[⚡UPD] TNT Incremental 💥

A Roblox experience owned by OG Incrementals.

SimulatorENincrementalclickerrebirth

[⚡UPD] TNT Incremental 💥 is a simulator experience created on 2026-01-03. The game currently has 40 players online and 3,602 favorites. It has accumulated 613,989 lifetime visits and maintains a 96% like percentage. The title features incremental gameplay mechanics including upgrades, rebirths, and leaderboards within the simulator genre.

Description (written by the developer; not a statement by this register)

💥 Welcome to TNT Incremental! 💥 Use Code "Release" for free Potions ✨ HOW FAR CAN YOU PROGRESS? ✨ 🎮 Core Features: 🧨 Drop TNT – Detonate blocks for Cash ⛏️ Buy Upgrades – Stronger explosions, bigger payouts ♻️ Rebirth – Reset for permanent multipliers 🌳 Upgrade Tree – Spend Tree Crystals on global boosts 🔮 Open Runes – Roll Basic, Fire, Gem and Mining runes 🌌 Ascend – Reset Your Progress For Big Rune and Cash Boosts 🏆 Leaderboards – Prove you're the best 💎 MAXIMIZE YOUR BOOM Exclusive Rewards Await: 📌 Join the Group – Unlock Follower Rewards 📌 Follow the Creators – Activate insane boosts 📌 Join Our Community Server – Redeem secret codes (blue icon under description) 👥 Development Team: @Joxan_exe – Owner, Lead Developer @Sharkqpl – [RETIRED] Co-founder, scripter @Onyrx1 – Balancing, Testing

Last updated by the developer 4 Aug 2026, 10:52 UTC.

40
playing (measured 10 Aug 2026, 15:52 UTC)
613,989
lifetime visits
96%
liked (9,237 👍 / 367 👎)
3,810
favourites (6.2 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5239first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Passive Equip
499 R$
Double Suns
499 R$
[OP] Maniac Miner
449 R$
[OP] x3 Energy
299 R$
x2 Passive Luck
299 R$
⚡ Ember Master [1.5x]
249 R$
-100% Jaccuzi Wait Time
249 R$
Event Rune Pack
249 R$
x3 Stars
199 R$
[⚡] Anti Radiation
199 R$
Teleport
129 R$
[AFK] Auto Mine
119 R$
Auto Collect Gems
69 R$
x2 Stars
39 R$
x2 Gems
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome149,192 · 34.2% win
Meet The Owner · other326 · 0.00% win
Alpha Tester · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:5196no change
13 Oct 2026, 22:5096no change
3 Oct 2026, 22:4996no change
23 Sept 2026, 22:4896no change
13 Sept 2026, 21:3596no change
3 Sept 2026, 21:2396no change
24 Aug 2026, 19:3496no change
14 Aug 2026, 19:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.