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[⚡UPD] TNT Incremental 💥

[⚡UPD] TNT Incremental 💥

A Roblox experience owned by OG Incrementals.

SimulatorENincrementalclickerrebirth

[⚡UPD] TNT Incremental 💥 is a simulator experience created on 2026-01-03. The game currently has 40 players online and 3,602 favorites. It has accumulated 613,989 lifetime visits and maintains a 96% like percentage. The title features incremental gameplay mechanics including upgrades, rebirths, and leaderboards within the simulator genre.

Description (written by the developer; not a statement by this register)

💥 Welcome to TNT Incremental! 💥 Use Code "Release" for free Potions ✨ HOW FAR CAN YOU PROGRESS? ✨ 🎮 Core Features: 🧨 Drop TNT – Detonate blocks for Cash ⛏️ Buy Upgrades – Stronger explosions, bigger payouts ♻️ Rebirth – Reset for permanent multipliers 🌳 Upgrade Tree – Spend Tree Crystals on global boosts 🔮 Open Runes – Roll Basic, Fire, Gem and Mining runes 🌌 Ascend – Reset Your Progress For Big Rune and Cash Boosts 🏆 Leaderboards – Prove you're the best 💎 MAXIMIZE YOUR BOOM Exclusive Rewards Await: 📌 Join the Group – Unlock Follower Rewards 📌 Follow the Creators – Activate insane boosts 📌 Join Our Community Server – Redeem secret codes (blue icon under description) 👥 Development Team: @Joxan_exe – Owner, Lead Developer @Sharkqpl – [RETIRED] Co-founder, scripter @Onyrx1 – Balancing, Testing

Last updated by the developer 4 Aug 2026, 10:52 UTC.

40
playing (measured 10 Aug 2026, 15:52 UTC)
613,989
lifetime visits
96%
liked (8,992 👍 / 347 👎)
3,665
favourites (6.0 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5239first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Passive Equip
499 R$
Double Suns
499 R$
[OP] Maniac Miner
449 R$
[OP] x3 Energy
299 R$
x2 Passive Luck
299 R$
Event Rune Pack
249 R$
⚡ Ember Master [1.5x]
249 R$
-100% Jaccuzi Wait Time
249 R$
x3 Stars
199 R$
[⚡] Anti Radiation
199 R$
Teleport
129 R$
[AFK] Auto Mine
119 R$
Auto Collect Gems
69 R$
x2 Stars
39 R$
x2 Gems
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome144,942 · 29.1% win
Meet The Owner · other319 · 0.00% win
Alpha Tester · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3496no change
14 Aug 2026, 19:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.