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[UPD] Reach Top to get Car

[UPD] Reach Top to get Car

A Roblox experience owned by Don BigBig Fan Group.

RacingENhill climbingvehicle upgradeleaderboard competition

The Roblox experience [UPD] Reach Top to get Car is a racing game created on 2026-01-03. It has recorded 4,517,210 lifetime visits and 11,952 favorites. Currently, 23 users are playing. The experience holds an 80% like percentage.

Description (written by the developer; not a statement by this register)

🔥 Start your engines and conquer the heights! In this action-packed driving game, you’ll push your car to the limit as you climb steep hills, overcome challenging terrain, and prove your skill behind the wheel. Every climb is a test of control, speed, and strategy. As you progress, unlock exciting cases filled with powerful and stylish cars — from agile sports machines to heavy beasts built for extreme climbs. Each new vehicle changes the way you play, opening fresh strategies and thrilling possibilities. Compete against real players from around the world, race for the top of the leaderboard, and show everyone who truly rules the hills. Upgrade your cars, master difficult routes, and keep climbing higher to earn better rewards. 🎁 Open cases. 🏁 Unlock new cars. ⛰️ Climb higher and higher. 🏆 Compete and win. The higher you go, the greater the challenge — and the sweeter the victory. Are you ready to climb, race, and dominate? 🚀

Last updated by the developer 17 Apr 2026, 11:55 UTC.

23
playing (measured 10 Aug 2026, 14:17 UTC)
4,517,210
lifetime visits
80%
liked (16,819 👍 / 4,084 👎)
12,041
favourites (2.7 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1719first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X spins on finish
99 R$
Infinite Nitro
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,592,648 · 100.0% win
Stage 5 completed! · progression1,985,800 · 100.0% win
Stage 10 completed! · progression1,293,720 · 78.8% win
Stage 14 completed! · progression1,102,286 · 73.1% win
Stage 19 completed! · progression971,382 · 69.2% win
Stage 25 completed! · progression821,465 · 64.2% win
Stage 30 completed! · progression680,805 · 59.5% win
Stage 38 completed · progression605,928 · 57.7% win
Stage 41 completed · progression574,913 · 54.9% win
Stage 49 completed · progression521,752 · 51.0% win
Finish! · progression456,162 · 32.7% win
Supporter · other235,516 · 40.7% win
Stage 51 Completed · progression213,555 · 52.3% win
Stage 54 completed · progression209,919 · 51.0% win
Stage 59 Completed · progression196,104 · 47.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:3180no change
14 Aug 2026, 02:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.