SCP : Contain and Maintain
A Roblox experience owned by SCP : Contain and Maintain.
HorrorENSCP FoundationTeam-based StrategyHorror
Description (written by the developer; not a statement by this register)
[🧬] Beta Stage Testing (Flashing Lights warning⚠️) SCP:CM (Contain and Maintain) is a team-based SCP experience focused on coordination, strategy, and high-risk containment scenarios. Players take on the role of Site-19 Mobile Task Forces, working together to regain control of a breached facility. Your objective is simple in theory, but difficult in practice: recontain escaped SCPs, eliminate hostile survivors, and rescue remaining personnel while navigating the facility. Some situations can be handled with careful teamwork, while others quickly spiral into chaos. Communication and decision-making are key to keeping the situation under control. The game is currently in public beta. Systems, mechanics, and balance are still being actively worked on, and changes may happen frequently as development continues toward full release. Official Group (Unlock E.S.D.): https://www.roblox.com/communities/923486801
Last updated by the developer 9 Aug 2026, 10:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:48 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 05:07 | 89 | +1 |
| 15 Aug 2026, 05:07 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.