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The SCP Monsters

The SCP Monsters

A Roblox experience owned by StarzRP.

HorrorENhorrorsurvivalSCP Foundation

Description (written by the developer; not a statement by this register)

LIKE👍 + JOIN OUR GROUP FOR FREE REWARDS! Welcome to the SCP Monsters! 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 12 May 2026, 17:10 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
282,797
lifetime visits
24%
liked (272 👍 / 882 👎)
579
favourites (2.0 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become SCP 096
1,799 R$
Become SCP 939
799 R$
ADMIN COMMANDS [OP]
699 R$
AK-47
599 R$
Become SCP 106
499 R$
Flamethrower (ULTRA OP!)
498 R$
Infinite Axe
399 R$
Infinite Sword
399 R$
Rocket Launcher [OP]
349 R$
🌈FLYING CARPET (SUPER OP!)
248 R$
🌈MAGIC SWORD
198 R$
SPEED COIL
79 R$
GRAVITY COIL
79 R$
3X POINTS
59 R$
2X POINTS
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome194,525 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

22242315 August 2026 — 22 % liked25 August 2026 — 24 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–24 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:5124+2
15 Aug 2026, 01:3522first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.