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Bombomb [💣️]

Bombomb [💣️]

A Roblox experience owned by dinorzgames.

Social & hangoutENsocial deductionpass-the-bombobby

Description (written by the developer; not a statement by this register)

🔥 Bombomb 🔥 💣 The ultimate explosive fun! 🎮 How to play: One player carries the bomb 💥 Pass it to another player 🎯 If they can’t pass it in time… BOOM! 💣⏰ 🌍 Each round takes place on different maps! 🛑 AFK Zone for safe waiting 🎡 Spin the Wheel for surprise rewards ✨ Trails, powers, and special abilities 🛒 Shop items available with Robux 🎁 Daily rewards to claim 🏃‍♂️ Obby challenges that give extra coins! 🚀 For more updates and new features: 👍 Don’t forget to like the game ⭐ Add it to your favorites 👥 Join our group to stay connected!

Last updated by the developer 16 Jun 2026, 08:59 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
549
lifetime visits
67%
liked (2 👍 / 1 👎)
10
favourites (18.2 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport Player
79 R$
Rainbow Trail
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome the Game!!!52 · 0.00% win
1 WİN · other19 · 0.00% win
3 Win · other6 · 0.00% win
10 win · progression4 · 0.00% win
5 Win · progression3 · 0.00% win
1000 WİN · progression0 · 0.00% win
500 WİN · other0 · 0.00% win
25 Win · progression0 · 0.00% win
50 Win · progression0 · 0.00% win
100 Win · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6710083.521 August 2026 — 100 % liked10 October 2026 — 67 % liked21 August 202610 October 2026
2 measurements spanning 51 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–105 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 17:3667-33
21 Aug 2026, 00:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.