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Universe Destruction Simulator

Universe Destruction Simulator

A Roblox experience owned by Creatryx Studios.

SimulatorENdestructionstrength trainingsimulator

Universe Destruction Simulator is a simulator experience created on 2018-12-12. The game has recorded 1,716,263 lifetime visits and holds 17,777 favorites. Currently, zero users are playing. The title maintains a 77% like percentage among its player base.

Description (written by the developer; not a statement by this register)

Welcome to Universe Destruction Simulator! In this game, you destroy things by punching them. But in order to destroy greater objects, you must train your strength! Hit punching bags to grow stronger, and someday become strong enough to destroy the universe. The greater your past feats, the faster you train! Join the group for 100 free gems!

Last updated by the developer 29 Mar 2020, 15:01 UTC.

0
playing (measured 10 Aug 2026, 21:05 UTC)
1,716,263
lifetime visits
77%
liked (5,718 👍 / 1,753 👎)
17,774
favourites (10.4 per 1k visits)
12 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
5x Multiplier
300 R$
2x Multiplier
200 R$
Double Health
150 R$
Autopuncher
100 R$
Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0277no change
14 Aug 2026, 11:0177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.