Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Collect all Brainrots

Collect all Brainrots

A Roblox experience owned by ATM & GuiGui.

Card & boardENcard collectionplayer vs player combatidle economy

Collect all Brainrots is a card-board experience created on 2026-01-03. It has accumulated 3,557,528 lifetime visits and holds 7,653 favorites. Currently, 3 players are active. The title maintains a 91% like percentage. The game involves collecting cards, battling opponents, and earning currency.

Description (written by the developer; not a statement by this register)

Open brainrots cards packs, collect rares, fight players, steal cards & earn money — even offline! How to Play: 🎁 Buy card packs and open them on the table! 📖 Cards are added to your massive binder! 💸 Your cards generate money over time! ✨ Buy better packs & flex your collection! 🔥 Features: 🃏 Collect rare & ultra-rare brainrots cards ⚔️ Fight other players to prove your strength 🕵️ Steal cards from other players 🏠 Unlock custom base skins to show your style 💰 Earn money even while offline 👍 Like the game and join the group for support & updates! 💻 Available on Desktop, Mobile, & Tablet

Last updated by the developer 20 May 2026, 10:05 UTC.

3
playing (measured 10 Aug 2026, 15:06 UTC)
3,557,528
lifetime visits
91%
liked (4,407 👍 / 432 👎)
7,610
favourites (2.1 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

COLLECT ALL [PERMANENT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG · other56,215 · 0.00% win
👋 Meet A Creator · welcome1,559 · 0.00% win
Gold Base · other559 · 0.00% win
Diamond Base · collection375 · 0.00% win
Rainbow Base · other328 · 0.00% win
Bug Hunter · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3291no change
13 Oct 2026, 04:3191no change
3 Oct 2026, 04:3091no change
23 Sept 2026, 04:2391no change
13 Sept 2026, 04:2291no change
3 Sept 2026, 04:2291no change
24 Aug 2026, 04:2191no change
14 Aug 2026, 04:2091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.