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Creative Obby [HIGH IQโœจ๐Ÿง ]

Creative Obby [HIGH IQโœจ๐Ÿง ]

A Roblox experience owned by voxaim games.

ObbyENcolor-based mechanicshigh difficultymultiplayer

Description (written by the developer; not a statement by this register)

WIN A SWORD AT THE END TO PREVENT OTHERS TO PASS THE OBBY ๐Ÿง โœจ [70/ 350+ STAGES DONE] โœจ๐Ÿง  A High-IQ Obby that will test your brain and reflexes! ๐Ÿ‘ฅ Easier & way more fun with friends! Fun obby with color-based gameplay mechanics Each color does something different โ€” stay sharp! โšก๐Ÿง  ๐Ÿ”ฅ Tons of fun โ€ข ๐Ÿ’€ Challenging โ€ข ๐Ÿคฏ Brain-testing ๐Ÿš€๐Ÿ“… NEXT UPDATES ๐Ÿ† Wins Leaderboard ๐Ÿ” Rebirth System ๐Ÿ›๏ธ Rebirth Shop โž• EVEN MORE STAGES!!! ๐Ÿ’ฌ๐Ÿ‘ฅ JOIN THE COMMUNITY & GROUP Get updates, announcements, and support the game! โค๏ธ โญ๐Ÿ‘ PLEASE LIKE, FAVORITE & JOIN THE GROUP It really helps a lot! ๐Ÿ™โœจ ๐ŸŽฎ๐Ÿ’– THANK YOU FOR PLAYING โ€” HAVE FUN! ๐Ÿ’–๐ŸŽฎ

Last updated by the developer 22 Feb 2026, 17:22 UTC.

0
playing (measured 11 Aug 2026, 01:32 UTC)
28,687
lifetime visits
53%
liked (32 ๐Ÿ‘ / 28 ๐Ÿ‘Ž)
5,048
favourites (176.0 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Flying Carpet
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ! ยท welcome22,924 ยท 0.00% win
Finished Tutorial ! ยท welcome1,818 ยท 0.00% win
Easy difficulty finished! ยท progression208 ยท 0.00% win
Finished Medium Difficulty! ยท progression53 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.