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🌑️ [UPDATE!] 1 Click = 1 Heat! πŸ”₯

🌑️ [UPDATE!] 1 Click = 1 Heat! πŸ”₯

A Roblox experience owned by Studio unluck.

SimulatorENincrementalclickerprogression

🌑️ [UPDATE!] 1 Click = 1 Heat! πŸ”₯ is a simulator experience created on 2026-01-03. It has recorded 1,754,845 lifetime visits and 109,733 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description notes Update 1.3 introduces random events, a Hell Heat event, and rebirths 51–60.

Description (written by the developer; not a statement by this register)

Dear players, Update 1.3 for 1 Click = 1 Heat. This update introduces major improvements and new content designed to enhance progression, balance, and overall performance. 🎲 Random Events Automatic events every 10 minutes. πŸ”₯ Hell Heat New event with 2x Heat boost. ♻️ Rebirth 51–60 Progression cap expanded. 🐞 Fixes & Optimization Performance improvements and bug fixes. Thank you for your continued support. β€” Studio Unluck.

Last updated by the developer 29 Mar 2026, 20:14 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
1,754,845
lifetime visits
93%
liked (13,706 πŸ‘ / 1,011 πŸ‘Ž)
109,673
favourites (62.5 per 1k visits)
3 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

9 Equipped Pets
499 R$
ALL 7 DAYS REWARD
449 R$
2x Click Speed
349 R$
2x Wins
249 R$
6 Equipped Pets
249 R$
2x Heat
249 R$
VIP
199 R$
Gold Zone Access
199 R$
5x Damage
199 R$
5x Pet Storage
149 R$
2x Walk Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 β€” 93 % liked24 August 2026 β€” 93 % liked3 September 2026 β€” 93 % liked23 October 2026 β€” 93 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:3393no change
3 Sept 2026, 13:1793no change
24 Aug 2026, 10:4993no change
14 Aug 2026, 10:4893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.