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Midorikawa Electric Railway

Midorikawa Electric Railway

A Roblox experience owned by 緑川電鉄.

SimulatorENrailway simulationroleplaytransportation

Description (written by the developer; not a statement by this register)

※Please join the group to participate in the game. This railway is employee-based. Q&A (Frequently Asked Questions) Q.What kind of railway is it? A. We operate a wide range of vehicles from eastern Japan to western Japan! Q. When is the employee recruitment? A. We conduct them irregularly. Please refer to group announcements or other sources for the schedule.

Last updated by the developer 12 Aug 2026, 05:39 UTC.

0
playing (measured 12 Aug 2026, 15:37 UTC)
6,772
lifetime visits
69%
liked (24 👍 / 11 👎)
25
favourites (3.7 per 1k visits)
3 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付お願いします
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome215 · 0.00% win
I came to Gessen · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69737117 August 2026 — 73 % liked27 August 2026 — 69 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 16:5369-4
17 Aug 2026, 16:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.