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Altered Reality

Altered Reality

A Roblox experience owned by Altered_Reality.

SurvivalENpost-apocalypticsurvivalbase-building

Description (written by the developer; not a statement by this register)

Set many years after a nuclear power plant disaster, the world is plagued by acid rain and hostile survivors. Gear up, repair vehicles, build bases, & dominate the server!

Last updated by the developer 5 Aug 2026, 08:28 UTC.

2
playing (measured 10 Aug 2026, 21:18 UTC)
275,158
lifetime visits
71%
liked (2,135 👍 / 890 👎)
8,589
favourites (31.2 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spawn Region
595 R$
Premium Purks
499 R$
Two Purks
395 R$
Special Camos
249 R$
Premium Faces
219 R$
Hair Colors
199 R$
Military Camos
189 R$
Hats
175 R$
Accessories
159 R$
Vest Colors
149 R$
Navigation Tools
109 R$
Binoculars
95 R$
Axe
89 R$
Starter Gun
75 R$
Civilian Clothing
65 R$
MRE & Water
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Veteran · other859 · 0.00% win
Scavenger · progression1 · 0.00% win
Ravager · progression1 · 0.00% win
Outlaw · progression1 · 0.00% win
Reaver · progression1 · 0.00% win
Warlord · progression1 · 0.00% win
Renegade · progression1 · 0.00% win
Hunter · progression1 · 0.00% win
Exterminator · progression0 · 0.00% win
Stalker · progression0 · 0.00% win
Contributor · other0 · 0.00% win
Supporter · other0 · 0.00% win
Slayer · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked4 September 2026 — 71 % liked24 October 2026 — 71 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0571no change
4 Sept 2026, 04:0271no change
25 Aug 2026, 02:0571no change
15 Aug 2026, 01:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.