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Scary Dondurma Kiosk: ANOMALIES [HORROR]

Scary Dondurma Kiosk: ANOMALIES [HORROR]

A Roblox experience owned by Calypso Entertainment.

HorrorENhorrornight shift simulationmultiplayer

Scary Dondurma Kiosk: ANOMALIES [HORROR] is a horror experience created on 2026-01-04. It has 14,072,802 lifetime visits and 1,564,337 favorites. Currently, 30 users are playing. The game holds a 79% like percentage. Players manage a kiosk, following specific rules to survive night shifts while avoiding inspector penalties for mistakes.

Description (written by the developer; not a statement by this register)

UPDATE ALMOST EVERYDAY! LIKE 👍 + FAVORITE ⭐ for a FREE toy raygun in-game 🔫 ✨Congratulations - You've Been Hired!✨ Welcome on your first night shift job at 🍦"DONDURMA KIOSK" 🔥The Job Is Simple: • Turn on the spinner/freezer • Refill the dondurma every once and then • Serve the correct orders Oh.. And one more thing... 😨 📜Take A Look At The "Rules" If You Want To Make It Through Your First Night Shift.. ❌Every Mistake Will Force The Inspector To "FIX" You.. 🤔Do You Think You Have All It Takes To Survive The Night? 【GAME FAQ】 • This game is inspired by Scary Shawarma Kiosk: the ANOMALY by kharbor_ykt • This game supports multiplayer and is recommended to play with more people. 💰Check out the items inside the shop to troll your friends

Last updated by the developer 29 Jul 2026, 11:34 UTC.

30
playing (measured 10 Aug 2026, 14:01 UTC)
14,072,802
lifetime visits
79%
liked (3,837 👍 / 1,019 👎)
1,574,250
favourites (111.9 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

*OP* Infinite Revives
299 R$
Jumpscare EVERYONE!
199 R$
FASTER WALKSPEED
99 R$
Banana Peel
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Mistake · other3,543,923 · 67.5% win
Parlor · other3,533,321 · 73.7% win
TEAM WATER · other1,440,339 · 27.0% win
PUT THE BAT DOWN! · other1,183,280 · 19.8% win
D'oh · other940,188 · 25.7% win
Failed Inspection · other931,621 · 28.4% win
Fixed · other594,181 · 15.3% win
Anomalous Event · other149,756 · 1.7% win
Cleetus · other105,141 · 4.0% win
Unsatisfied Ghast · other90,820 · 1.5% win
Masked Maniac · other69,835 · 0.50% win
Night 1 · progression62,801 · 0.50% win
Day 1 · welcome37,059 · 1.5% win
Expired · other4,928 · 0.00% win
Week 1 · progression407 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:5079no change
22 Oct 2026, 18:4879no change
12 Oct 2026, 18:4579no change
2 Oct 2026, 18:3779no change
22 Sept 2026, 18:3579no change
12 Sept 2026, 18:3279no change
2 Sept 2026, 18:2279no change
23 Aug 2026, 18:1679no change
13 Aug 2026, 18:1579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.