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Cube-chaos [Platformer] {Alpha v1.0}

Cube-chaos [Platformer] {Alpha v1.0}

A Roblox experience owned by groham6000 Fan Club.

RacingENracingcube collectionalpha build

Description (written by the developer; not a statement by this register)

!!WARNING!!: This is new and expect bugs as alpha WARNING2: This game hasn't any audio, i'll put it in here in next version "Uhm hey, you just discovered my game, right? Well welcome here, it's where you can rush to take item called cube, then come back to door. Yeah that's all I say about how my game work. I wish y'all good luck to become fastest Cube!" - Cubey 🌑🌑🌑🌑🌑🌑 🌑⬛🌑🌑⬛🌑 🌑⬛🌑🌑⬛🌑 🌑🌑🌑🌑🌑🌑 🌑🌑🌑🌑🌑🌑 🌑🌑🌑🌑🌑🌑 ----------------- Update --------------- Alpha v1.0 (HUGE UPDATE!!!) Almost everything got better and better Cube animation got smoother Cube can leave in the playing room by hold button Enabled avatar button Added welcome badge Added some stuffs Fixed many bugs Soo.. no maps and map editor sry :< (Dw I'll continue to working on it later ^^) --------------- Currently -------------- Maps: 19 Ignore tag: Racing, Obby, Platformer

Last updated by the developer 27 Jul 2026, 11:12 UTC.

0
playing (measured 12 Aug 2026, 23:18 UTC)
381
lifetime visits
100%
liked (10 👍 / 0 👎)
5
favourites (13.1 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Massive donation :o
1,000 R$
Big donation
100 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.