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Solid Equity

Solid Equity

A Roblox experience owned by Eleventh Sword.

AdventureENplatformercombatfan-game

Description (written by the developer; not a statement by this register)

[WARNING]: The game is in a very unfinished state; a large portion of the elements are still under development. Expect bugs, empty areas, glitches, etc. This game is best played on private servers with friends or solo; public servers are more of a social experience. Say ";info" to get a brief explanation from a general view of the game. Frozen Soul [DG] was created by and belongs to VerticalAscent. I am not trying to copy or disregard their work. All elements were created by them and their team. If you can, please support them. Solid Equity is a Frozen Soul [DG] fan game that follows a familiar gameplay style, where you travel between dreams, jump between platforms, and face classic combat, with cryptic secrets and uncovering a story told through clues, along with elements of social hangouts but with a different storyline in which Valencia never set foot in the 12th House.

Last updated by the developer 13 Aug 2026, 03:13 UTC.

0
playing (measured 13 Aug 2026, 10:04 UTC)
1,656
lifetime visits
100%
liked (55 👍 / 0 👎)
101
favourites (61.0 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate,,, pls
60 R$
Tips, please!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Into the Waters of the Unknown · other28 · 0.00% win
A Beginner's Triumph27 · 0.00% win
The Dreamsphere as a Concept · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10019 August 2026 — 100 % liked29 August 2026 — 100 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 04:17100no change
19 Aug 2026, 03:51100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.