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[NORMAN CAFE UPDATE] Woodsboro, 1996. SCREAM

[NORMAN CAFE UPDATE] Woodsboro, 1996. SCREAM

A Roblox experience owned by Woodsboro Scream.

RoleplayENhorrorScream IProleplay

Description (written by the developer; not a statement by this register)

[UPDATE LIST] Norman Cafe Update, also known as the Neighborhood Update 1.0.0 Beta brings new additions to QOL and new systems. team selection, currency system, date and weather systems, norman cafe job, purchasable houses, cars, new theater animation, and much more. Woodsboro is a small, fictional town from the Scream franchise, located in California, United States. Once known for its quiet and peaceful atmosphere, Woodsboro’s history changed forever in 1996 with the beginning of a terrifying legacy. This game is inspired by the *Scream* franchise and is carefully crafted to let players relive the iconic moments, locations, and tension from the films. We extend our sincere thanks to the talented developers who helped bring this project to life: ⚒ WestsCoasts, haibook1, Gauciboys5, LovedolIy, CaIanthias, P_0gerx, and marylisbbn

Last updated by the developer 12 Jun 2026, 18:49 UTC.

1
playing (measured 10 Aug 2026, 18:46 UTC)
198,057
lifetime visits
82%
liked (760 👍 / 166 👎)
5,591
favourites (28.2 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Execution Tools
5,000 R$
Final Girl
1,500 R$
One Rank Up
400 R$
Roleplay Tools
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:4782no change
15 Aug 2026, 04:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.