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Italian Highways - A26

Italian Highways - A26

A Roblox experience owned by BuildverseWorks Studios.

SimulatorITdriving simulationreal-world locationroleplay

Description (written by the developer; not a statement by this register)

⚠️Attenzione: i sistemi sono pensati principalmente per PC, pertanto la compatibilità da mobile non è garantita al 100%! L’A26 è una delle principali autostrade italiane, nata per collegare la rete del Nord-Ovest e facilitare i collegamenti verso la Liguria e il Piemonte. Questa mappa ricrea l’esperienza di guida su un tratto autostradale reale, con attenzione ai dettagli e un’ambientazione italiana fedele. 📌 Regole e comportamento: Per giocare in modo corretto e mantenere un RP coerente, consulta il regolamento nel Discord ufficiale. 💳 Acquisti in-game: Sono disponibili acquisti opzionali (Game Pass e prodotti). In conformità con le policy di Roblox, tutti gli acquisti non sono rimborsabili. BuildverseWorks™ Studios - IH A26 © tutti i diritti riservati

Last updated by the developer 7 Aug 2026, 21:35 UTC.

1
playing (measured 12 Aug 2026, 12:30 UTC)
13,468
lifetime visits
83%
liked (63 👍 / 13 👎)
124
favourites (9.2 per 1k visits)
4 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Telepass Buisness
90 R$
Polizia Stradale
75 R$
Vigili del Fuoco
67 R$
Autostrade per l'Italia
55 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hai giocato ad Italian Highways A26! · welcome5,064 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82848316 August 2026 — 84 % liked15 September 2026 — 82 % liked5 October 2026 — 83 % liked15 October 2026 — 83 % liked16 August 202615 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 20:0683no change
5 Oct 2026, 20:0583+1
15 Sept 2026, 19:3782-2
16 Aug 2026, 19:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.