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Reflex Duels!

Reflex Duels!

A Roblox experience owned by UpTown Games!.

MinigamesENreaction time1v1 duelleaderboards

Description (written by the developer; not a statement by this register)

⚡️ Reflex Duels! ⚡️ Fast 1v1 reaction-time battles! 🪑 Sit at a table to duel ⏳ Wait for green, then TAP first to attack 💥 Drop their HP to 0 to win 💰 Earn coins, unlock weapons + chairs, and climb the leaderboards 🏆 🚧 In Development — bugs may occur. Like 👍 & Favorite ⭐

Last updated by the developer 17 May 2026, 02:48 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
459,070
lifetime visits
86%
liked (1,283 👍 / 206 👎)
1,736
favourites (3.8 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Coins
99 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:0286no change
14 Aug 2026, 21:5186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.