Factory Massacre
A Roblox experience owned by Work Incremental.
HorrorENsurvival horrorPS1 aestheticchapter-based
Factory Massacre is a Roblox experience created on 2026-01-04. The game has accumulated 1,685,574 lifetime visits and 58,875 favorites. It holds a 78% like percentage. Currently, zero users are playing. The description outlines a two-chapter narrative involving a car breakdown and an abandoned town. No specific genre is assigned in the data.
Description (written by the developer; not a statement by this register)
WARNING: This game contains flashing lights as well as loud noises. CHAPTER 1 - Your car breaks down in the middle of the woods. As you look for help, you come across a factory. Will you find someone to help you, or will that be the biggest mistake of your life? CHAPTER 2 - As you continue your journey, you come across an abandoned town full of mysteries waiting to unfold. It's way too quiet. Are you sure you're the only one there? ❗ Make sure to join our community server down below for feedback or bug reports ❗ NOTE: The first chapter of this game was inspired by "Power Drill Massacre" made by Puppet Combo. The second chapter was entirely our own idea. TAGS: PUPPET COMBO, PS1, PSX, HORROR, SCARY
Last updated by the developer 17 Jul 2026, 02:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 08:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Oct 2026, 08:08 | 78 | no change |
| 5 Sept 2026, 08:06 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.