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AW SHUCKS OBBY 2: ELECTRIC BOOGALOO

AW SHUCKS OBBY 2: ELECTRIC BOOGALOO

A Roblox experience owned by Tom's Studio!.

ObbyENFNFObbyHorror

Description (written by the developer; not a statement by this register)

Scary aw shucks fnf jeffy irida aethos bad good game shuckybanger obby detg finally dies *DON'T DISLIKE JUST BECAUSE ITS HARD OR BECAUSE ITS "TOO LOUD", ITS SUPPOSED TO BE HARD. THERE IS ONLY ONE CHECKPOINT IN THE UPCOMING TOWER.* Update Log: 4/1/2026 - RELEASED Shuck Count: 1 (MORE COMING SOON) tags: shucks, fnf, aethos, irida, jii, infinite, mario, sml, jeffy, dbtg, detg, obby, tower, hard, funny, crazy, scary, spooky, hilarious (NO VISITS ARE FROM TESTING FOR ONCE!)

Last updated by the developer 26 Jun 2026, 01:03 UTC.

0
playing (measured 11 Aug 2026, 08:36 UTC)
1,149
lifetime visits
93%
liked (13 👍 / 1 👎)
21
favourites (18.3 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BOOGALOO CARPET *OP*
110 R$
GRAVITY COIL
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

NOT SQUARE... · secret440 · 100.0% win
BEAT PHASE ONE (OBTAINABLE EVEN IN FUTURE PHASES) · progression162 · 0.00% win
COMPLETED THE "DOUBLE APRIL FOOLS JOKE" SECTION · progression107 · 0.00% win
BEAT PHASE TWO (OBTAINABLE EVEN IN FUTURE PHASES) · progression79 · 0.00% win
BEAT PHASE 3 (OBTAINABLE EVEN IN FUTURE PHASES) · progression75 · 0.00% win
APRIL FOOLED... · secret29 · 0.00% win
SUDDEN DEATH!!! (1#) · other0 · 0.00% win
BEAT THE TOWER · progression0 · 0.00% win
BEAT ALL STAGES · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.