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Snipe and Seek

Snipe and Seek

A Roblox experience owned by Chabungus Industries.

ShooterENbattle-royalestealthfps

Description (written by the developer; not a statement by this register)

🔫 Welcome to Snipe & Seek 💥 It's like hide and seek, but everyone is a seeker, and you all have snipers 👾How to play: Find a good hiding spot while everyone is invisible The game starts and everyone is given a sniper Kill everyone to be the last player standing! 💡 Pro Tips: High ground = huge advantage. Stay still when enemies are looking. One good shot is all it takes. 🎮 Controls: CTRL — Crouch Right Click / Q — Scope 💖Having fun? Like and favorite the game! 👍

Last updated by the developer 16 May 2026, 19:35 UTC.

0
playing (measured 11 Aug 2026, 18:38 UTC)
157,447
lifetime visits
54%
liked (36 👍 / 31 👎)
406
favourites (2.6 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kevlar [X2 Health]
79 R$
Boombox
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Recruit · welcome89,836 · 0.00% win
First Kill · other12,928 · 0.00% win
Rookie · welcome1,919 · 0.00% win
Spotter · other499 · 0.00% win
Hunter · other168 · 0.00% win
Tracker · other63 · 0.00% win
Sharpshooter · other18 · 0.00% win
Deadeye · other5 · 0.00% win
Assassin · other2 · 0.00% win
Phantom · other1 · 0.00% win
Warlord · other1 · 0.00% win
Mythic · other0 · 0.00% win
Bloodhound · other0 · 0.00% win
Apex Sniper · other0 · 0.00% win
Legend · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.