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[UPDATE] Skip a Rock!

[UPDATE] Skip a Rock!

A Roblox experience owned by Hunter Games People.

SimulatorENidlecollectionphysics

Description (written by the developer; not a statement by this register)

Skip a Rock is a game about your favorite past time... Skipping rocks! Skip rocks at the water's edge to earn money and store your rocks to constantly get cash! Use the money to buy better rocks and throw further! 🌟 Discover mutations that increase your rocks' value 🗺️ Find new biomes the further you skip 🛒 Buy different rock types that skip further and bounce more 💨 Enjoy the scenery while your rock flies by at 1,000 mph ✨ Unlock trails to make your rocks look cooler in flight 🏆 Collect big rocks and rare mutations to show off 👍 Don't forget to like and favorite the game for future updates! UPDATE: -Major lobby expansion with new features -Added Rocky who gives out new quests -Increased the size of rock piles -Added biome sounds -Rearranged GUI -Fixed Brick Wall respawning -Added a quest display gui -Bug Fixes!! Created by bigeviper2 and eeeeee2513

Last updated by the developer 7 Aug 2026, 22:43 UTC.

1
playing (measured 10 Aug 2026, 16:53 UTC)
35,211
lifetime visits
69%
liked (69 👍 / 31 👎)
120
favourites (3.4 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bigger Rocks
249 R$
Half Cooldown
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Joining! · welcome26,335 · 100.0% win
THE WALL · other120 · 0.00% win
MAXWELL!!!! · other51 · 0.00% win
... · other51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6916 August 2026 — 69 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:3869no change
16 Aug 2026, 02:3869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.