Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dungeon Online

Dungeon Online

A Roblox experience owned by IRONSWORN.

AdventureENRoguelikeAction RPGPvE

Description (written by the developer; not a statement by this register)

Explore an endless dungeon, delving deeper and deeper in order to slay greater foes and find more loot. Fight monsters with the incredibly simple but dastardly difficult control scheme of "just move." Stay near enemies to attack them, but dodge out of red circles to avoid damage. Will you be a hero? Original game was made by Davidii. I've recovered the original to the best of my ability + a little more. Credits and thanks to the following: - Ethan, Scripter - Sam, Scripter - Kong, Scripter - Ntae, Music Composer - Blotnik, Clothing Tags: Dungeon, Monsters, Bosses, VC, Online, Survival, Action RPG, Roguelike, Looting, PvE, Fight, Survival, Upgrade, Treasure, Resources

Last updated by the developer 3 Aug 2026, 01:45 UTC.

0
playing (measured 21 Aug 2026, 06:50 UTC)
1,683
lifetime visits
91%
liked (20 👍 / 2 👎)
142
favourites (84.4 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Quartermaster
405 R$
Vault
249 R$
Patron
248 R$
Locksmith
225 R$
Innkeeper
225 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rescue of Prince Bernard · progression4 · 0.00% win
Arena of Fate · progression2 · 0.00% win
Tomb of Ancient Heroes · progression1 · 0.00% win
Grimstone Keep · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919492.521 August 2026 — 94 % liked31 August 2026 — 94 % liked30 September 2026 — 94 % liked20 October 2026 — 91 % liked21 August 202620 October 2026
4 measurements spanning 60 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 06:5291-3
30 Sept 2026, 06:5194no change
31 Aug 2026, 06:5094no change
21 Aug 2026, 06:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.