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Capybara Training🍊

Capybara Training🍊

A Roblox experience owned by PowerCore Games.

ObbyENobstacle coursepet collectionspeed run

Capybara Training🍊 is an obby experience created on 2026-01-05. It currently has 121 players online. The game has accumulated 3,755,593 lifetime visits, 214,439 favorites, and a 96% like percentage. The description highlights training mechanics, competitions, and pet collection features.

Description (written by the developer; not a statement by this register)

Welcome to Capybara Training🍊! Reach the finish line and win in less than 2 minutes! 💪 Training to gain strength 🏆 Win the competition 🌐 Reached the top 50 rankings 🐾 Collect pets and reach new worlds! This game has just been released and will be updated every week! 😎 Group Benefits: Strength and Victory +10% 🎁 Update codes: Race Capybara Winner MysteryGift 😝 Like the game! New OP code @ 2K! 😝 Tags: Capybara, Competition, Running, Swimming, Strength, Training, Friends, Fun, Speed, Speed, Gym

Last updated by the developer 17 Apr 2026, 14:16 UTC.

290
playing (measured 3 Sept 2026, 20:50 UTC)
4,025,542
lifetime visits
96%
liked (10,359 👍 / 402 👎)
226,436
favourites (56.2 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

110313211.529010 August 20263 September 2026
311 measurements spanning 24 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–343 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 311
Measured (UTC)PlayersChange
3 Sept 2026, 20:50290+28
3 Sept 2026, 19:50262-8
3 Sept 2026, 18:50270-2
3 Sept 2026, 17:50272+25
3 Sept 2026, 16:50247+8
3 Sept 2026, 15:50239+21
3 Sept 2026, 14:50218-15
3 Sept 2026, 13:50233+18
3 Sept 2026, 12:50215-9
3 Sept 2026, 11:50224+74
3 Sept 2026, 07:50150-44
3 Sept 2026, 06:50194-8
3 Sept 2026, 05:50202-31
3 Sept 2026, 04:50233+24
3 Sept 2026, 03:50209-32
3 Sept 2026, 02:50241+11
3 Sept 2026, 01:50230-39
3 Sept 2026, 00:50269-26
2 Sept 2026, 23:50295+56
2 Sept 2026, 22:50239first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 20263 September 2026
312 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 312
Measured (UTC)% likedChange
3 Sept 2026, 20:5096no change
3 Sept 2026, 19:5096no change
3 Sept 2026, 18:5096no change
3 Sept 2026, 17:5096no change
3 Sept 2026, 16:5096no change
3 Sept 2026, 15:5096no change
3 Sept 2026, 14:5096no change
3 Sept 2026, 13:5096no change
3 Sept 2026, 12:5096no change
3 Sept 2026, 11:5096no change
3 Sept 2026, 07:5096no change
3 Sept 2026, 06:5096no change
3 Sept 2026, 05:5096no change
3 Sept 2026, 04:5096no change
3 Sept 2026, 04:0496no change
3 Sept 2026, 03:5096no change
3 Sept 2026, 02:5096no change
3 Sept 2026, 01:5096no change
3 Sept 2026, 00:5096no change
2 Sept 2026, 23:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.