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Pamali Chapter #1

Pamali Chapter #1

A Roblox experience owned by DevFian Labs.

HorrorENhorrorrescue missionsupernatural

Pamali Chapter #1 is a horror experience created on 2026-01-05. It has recorded 647,487 lifetime visits and 2,743 favorites. Currently, 9 users are playing. The experience holds a 72% like percentage. The description outlines a narrative involving a kidnapped grandmother and supernatural shamans.

Description (written by the developer; not a statement by this register)

🔥 NOW AVAILABLE!! 🔥 - PAMALI: CHAPTER 1 👻🌲 Emergency! Our beloved grandmother has been kidnapped! 😱 Two evil shamans dragged her forcefully into the supernatural realm. They covet her advanced knowledge that could supposedly shake the entire world of shamanism! ⚡🧙‍♂️ As his grandson, your courage is now being tested! 🩸 Do you dare to cross into another dimension that grips? 🌫️ Find their traces, discover the hiding places of those cursed sorcerers, and save Grandma from the clutches of darkness before it's too late! ⏳🗝️

Last updated by the developer 30 Apr 2026, 23:29 UTC.

9
playing (measured 10 Aug 2026, 15:31 UTC)
647,487
lifetime visits
72%
liked (738 👍 / 284 👎)
2,920
favourites (4.5 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:314first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Finish Pamali Chapter #1 · progression73,821 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:2272no change
13 Oct 2026, 22:2172no change
3 Oct 2026, 22:2072no change
23 Sept 2026, 22:1972no change
13 Sept 2026, 21:0872no change
3 Sept 2026, 21:0372no change
24 Aug 2026, 19:0572no change
14 Aug 2026, 19:0372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.