Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ALPHA RELEASE🎉] Backrooms Shadow Pursuit

[ALPHA RELEASE🎉] Backrooms Shadow Pursuit

A Roblox experience owned by Black Light Development Studio.

HorrorENBackroomsHorrorSurvival

Description (written by the developer; not a statement by this register)

You enter a new world filled with emptiness and strange creatures, known by its inhabitants as “Entities.” Can you survive this world and its dangers while uncovering the protagonist’s hidden lore? 🔦 ⚠️ Reminder: This is an Alpha release, so bugs and unfinished features may occur. 🐛 🎮 Supported platforms: Mobile 📱 Consoles 🎮 Computers 🖥️ 🎧 Graphics level 8+ recommended. For the best experience, play with headphones and up to 3 friends. Tags: Backrooms, Exploration, Liminal, Survival, Horror, Entities, Adventure.

Last updated by the developer 29 Jul 2026, 12:18 UTC.

0
playing (measured 19 Aug 2026, 12:04 UTC)
865
lifetime visits
82%
liked (14 👍 / 3 👎)
19
favourites (22.0 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

nothing here
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0 · progression57 · 0.00% win
Level 1 · progression26 · 0.00% win
Meow! · collection15 · 0.00% win
Speed No-Clipper · progression3 · 0.00% win
Level 3 · progression0 · 0.00% win
Level 2 · progression0 · 0.00% win
Level 4 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.