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[UPD] Shinobi Battles🏯

[UPD] Shinobi Battles🏯

A Roblox experience owned by Hakari Games.

Fighting & PvPENshinobiboss fightweapon upgrade

Description (written by the developer; not a statement by this register)

🌟 Welcome To SHINOBI BATTLES! UPDATE 1: Battle The Monstrous Shugoki Boss And Gain Mystical Elixirs. ⚔️ - Swing Your Katana To Gain Mastery 👑 - Defeat Other Warriors 💰️ - Win Battles To Gain Yen 🏯 - Buy Superior Weapons To Master The Sword 👍 Please Make Sure To LIKE And FAVOURITE This Game If You Enjoyed it! ⭐ 💻🎮📱 Available On All Devices! [PC, CONSOLE, MOBILE]

Last updated by the developer 30 Jul 2026, 17:32 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
108,214
lifetime visits
90%
liked (1,236 👍 / 139 👎)
5,805
favourites (53.6 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Katana
299 R$
x10 AFK Reward
129 R$
Demonic Oni Kanabo
79 R$
x2 Speed
9 R$
x2 Yen
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Samurai · welcome91,916 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3390no change
15 Aug 2026, 10:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.