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ddt33 bean game

ddt33 bean game

A Roblox experience owned by chud ddt33 bean game development.

SimulatorENpet simulationcustom charactercasual

Description (written by the developer; not a statement by this register)

Have YOU ever wanted to take care of a Deivy gubby?!?!?!? YOU CAN IN THIS GAME AND IN THIS GAME ONLY! Join our game! PLEASE pelase Join our server to report bugs / players and be the first to come to updates!!!!!

Last updated by the developer 9 Aug 2026, 13:16 UTC.

0
playing (measured 12 Aug 2026, 21:20 UTC)
2,214
lifetime visits
95%
liked (63 👍 / 3 👎)
138
favourites (62.3 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
1,000 R$
smaller donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You met Killa! · other49 · 0.00% win
You met Sealou! · social36 · 0.00% win
You met Tea Time! · other34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9518 August 2026 — 95 % liked28 August 2026 — 95 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 19:1695no change
18 Aug 2026, 18:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.