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🩷 Not Cute Anymore Tower 🎶

🩷 Not Cute Anymore Tower 🎶

A Roblox experience owned by HighEffortGames.

Tower defenseENTowerSlapChaos

🩷 Not Cute Anymore Tower 🎶 is a tower-defense experience created on 2026-01-05. It has accumulated 12,105,035 lifetime visits and 18,579 favorites. Currently, two users are playing. The experience holds an 89% like percentage. The description indicates chaotic gameplay involving slapping mechanics and trolling, inspired by Slap Tower.

Description (written by the developer; not a statement by this register)

🩷🎶 Welcome to the Not Cute Anymore Tower! 🎶🩷 💀 What starts off adorable quickly turns chaotic. Climb higher, survive longer… or get sent flying by players who’ve had enough of “cute.” 😈 Slap your way to the top, troll your friends, and prove you’re not cute anymore. 😼 The higher you go, the worse it gets — and mercy is *definitely* not included. 🎁 Join our group for exclusive rewards & future content 👉 Group – [https://www.roblox.com/communities/637717107/Pulsersion#!/about] 💚 Thanks for playing! Stay alert… this tower doesn’t forgive mistakes. *Inspired by Slap Tower and other chaotic slap-style games.*

Last updated by the developer 22 Feb 2026, 08:14 UTC.

2
playing (measured 10 Aug 2026, 14:21 UTC)
12,105,035
lifetime visits
89%
liked (17,594 👍 / 2,126 👎)
18,567
favourites (1.5 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN [SUPER OP]
1,299 R$
Void Glove
249 R$
Hello Kitty Ban Hammer
179 R$
Flying Carpet [SUPER OP]
179 R$
Rainbow Glove
149 R$
Default Slap [99% OFF]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Slap! · other2,498,830 · 20.3% win
1 Win! · progression1,533,369 · 16.2% win
1000 Money! · other1,377,100 · 18.3% win
20 Wins! · progression5,438 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0689no change
23 Aug 2026, 19:0589no change
13 Aug 2026, 19:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.