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🩷 Not Cute Anymore Tower 🎶

🩷 Not Cute Anymore Tower 🎶

A Roblox experience owned by HighEffortGames.

Tower defenseENTowerSlapChaos

🩷 Not Cute Anymore Tower 🎶 is a tower-defense experience created on 2026-01-05. It has accumulated 12,105,035 lifetime visits and 18,579 favorites. Currently, two users are playing. The experience holds an 89% like percentage. The description indicates chaotic gameplay involving slapping mechanics and trolling, inspired by Slap Tower.

Description (written by the developer; not a statement by this register)

🩷🎶 Welcome to the Not Cute Anymore Tower! 🎶🩷 💀 What starts off adorable quickly turns chaotic. Climb higher, survive longer… or get sent flying by players who’ve had enough of “cute.” 😈 Slap your way to the top, troll your friends, and prove you’re not cute anymore. 😼 The higher you go, the worse it gets — and mercy is *definitely* not included. 🎁 Join our group for exclusive rewards & future content 👉 Group – [https://www.roblox.com/communities/637717107/Pulsersion#!/about] 💚 Thanks for playing! Stay alert… this tower doesn’t forgive mistakes. *Inspired by Slap Tower and other chaotic slap-style games.*

Last updated by the developer 22 Feb 2026, 08:14 UTC.

2
playing (measured 10 Aug 2026, 14:21 UTC)
12,105,035
lifetime visits
89%
liked (17,612 👍 / 2,129 👎)
18,547
favourites (1.5 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN [SUPER OP]
1,299 R$
Void Glove
249 R$
Hello Kitty Ban Hammer
179 R$
Flying Carpet [SUPER OP]
179 R$
Rainbow Glove
149 R$
Default Slap [99% OFF]
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1st Slap! · other2,499,246 · 11.8% win
1 Win! · progression1,534,104 · 11.8% win
1000 Money! · other1,377,597 · 13.2% win
20 Wins! · progression5,442 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked13 August 202612 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 19:2189no change
2 Oct 2026, 19:1889no change
22 Sept 2026, 19:1689no change
12 Sept 2026, 19:0789no change
2 Sept 2026, 19:0689no change
23 Aug 2026, 19:0589no change
13 Aug 2026, 19:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.