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Colour Drop! [SOLO MODE]

Colour Drop! [SOLO MODE]

A Roblox experience owned by Qwerty Works.

SurvivalENsurvivalmultiplayerphysics

Description (written by the developer; not a statement by this register)

Get ready to dive into a world of color and chaos! 🔥 Step carefully – blocks start falling under your feet once the game begins! 🏃‍♂️🏃‍♀️ Multiplayer madness – race against your friends and players from around the world to stay on the blocks the longest. 💎 Grab coins, survive the drop, and be the last one standing! Do you have what it takes to stay on the blocks and claim victory? 👑 Version: 4.0

Last updated by the developer 8 Jun 2026, 05:38 UTC.

0
playing (measured 19 Aug 2026, 23:19 UTC)
1,122
lifetime visits
67%
liked (8 👍 / 4 👎)
38
favourites (33.9 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 23:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail!
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome825 · 0.00% win
1st Loss :( · other613 · 0.00% win
2nd Loss :( · other397 · 0.00% win
1st Win! · progression342 · 0.00% win
2nd Win! · progression166 · 0.00% win
5th Loss :( · other122 · 0.00% win
10th Loss :( · progression49 · 0.00% win
5th Win! · progression40 · 0.00% win
You Met the Owner! · social36 · 0.00% win
20th Loss :( · other13 · 0.00% win
20th Win! · progression4 · 0.00% win
50th Loss :( · progression1 · 0.00% win
50th Win! · progression1 · 0.00% win
100th Loss :(0 · 0.00% win
100th Win!!!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.