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[UPD] Stranger Things Obby

[UPD] Stranger Things Obby

A Roblox experience owned by B.I.G Studios.

ObbyENStranger ThingsObbyTV Show IP

Description (written by the developer; not a statement by this register)

Welcome to Stranger Things Obby!🏆 We will constantly increase the stages. Like and favorite the game for updates👍 ⭐ Thanks for playing Stranger Things Obby! Join our group: https://www.roblox.com/communities/605507616/B-I-G-Studios#!/about

Last updated by the developer 20 Feb 2026, 20:19 UTC.

1
playing (measured 10 Aug 2026, 21:17 UTC)
186,811
lifetime visits
56%
liked (114 👍 / 90 👎)
693
favourites (3.7 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
199 R$
👑Vip
129 R$
Gravity Coil
99 R$
🚀 Speed Coil (2x Speed)
49 R$
🎵Boombox
49 R$
🔄Body Swap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome125,934 · 100.0% win
Winner! · progression9,857 · 26.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

555655.515 August 2026 — 55 % liked14 September 2026 — 56 % liked14 October 2026 — 56 % liked15 August 202614 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 09:3656no change
14 Sept 2026, 07:0856+1
15 Aug 2026, 05:1855first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.