Airship Conquest ⚓⚔️
A Roblox experience owned by Steampunk Clockwork Studios.
ShooterENsteampunkmultiplayer combatvehicle simulation
Description (written by the developer; not a statement by this register)
⚔️ AIRSHIP CONQUEST [UPDATE v1.3.0] Take to the skies in an all-out steampunk war! Pilot massive multi-crew Airships or agile Biplanes. Now featuring a NEW CLASS SYSTEM and 5 dynamic game modes! 🎮 5 GAME MODES: - 🚩 CONQUEST: Capture sectors Alpha, Bravo & Charlie to push the frontline and destroy the Enemy HQ. - ⚓ BATTLESHIP: Protect your team's massive Flagship at all costs! - 🦅 ACE PILOT (PvE): Defend the Red Ace Ship from 3 waves of the Clockwork Union. - 🏰 HQ SIEGE: Total war! Sectors are optional, destroy the enemy HQ directly. - ⚔️ WAR MODE (PvE): Eradicate the NPC Armada! Defeat 4 waves & a Boss before time runs out! ⚙️ NEW STEAMPUNK CLASSES: Pick your role: Ace Pilot, Heavy Gunner, Sky Scout, Mechanic, or The Admiral! Hot-equip unique weapons, tools, and gliders to dominate the skies. ✈️ THE FLEET: - Airships: Flying fortresses with heavy turrets. - Biplanes: Agile fighters for dogfights. 🛠️ Handcrafted physics & smart NPC AI! 👍 Like & Favorite for updates!
Last updated by the developer 10 Aug 2026, 22:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.