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Sniper Survivor

Sniper Survivor

A Roblox experience owned by Rivrs x Sim.

SurvivalENzombie survivaltower defensepet collection

Description (written by the developer; not a statement by this register)

🔥 Train your power to shoot stronger and eliminate zombies faster. 🐾 Unlock powerful pets that boost your stats and help you survive longer. 🔫 Collect and upgrade epic snipers with unique power and abilities. 🧟 Fight tougher zombie waves as you progress through the game. 🏆 Become the ultimate zombie survivor! Every wave gets harder… Every shot matters… How long can you survive? 👍 Like the game and ⭐ favorite it for more updates!

Last updated by the developer 1 Jul 2026, 04:59 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
296,682
lifetime visits
75%
liked (128 👍 / 43 👎)
515
favourites (1.7 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
999 R$
+7 Pet Equip
899 R$
x2 Wins
777 R$
Super Lucky
549 R$
x8 Hatch
449 R$
VIP
339 R$
x2 Rebirths
299 R$
x2 Power
259 R$
+4 Pet Equip
229 R$
Lucky
199 R$
+50 Pet Storage
199 R$
Teleport
139 R$
+25 Pet Storage
89 R$
x3 Hatch
69 R$
+2 Pet Equip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Stand · other232,513 · 100.0% win
Kill 100 Zombies · progression12,870 · 33.3% win
Scorched Front · progression3,789 · 0.00% win
Frozen Hold · other924 · 0.00% win
Last City Standing · progression385 · 0.00% win
Overrun Wilds · progression165 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked14 September 2026 — 75 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 03:3075no change
15 Aug 2026, 01:1575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.