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Climb to break bones☠️

Climb to break bones☠️

A Roblox experience owned by Climb to break bones.

ObbyENragdoll physicsobstacle coursepet collection

Description (written by the developer; not a statement by this register)

Welcome to Climb to Break Bones☠️ 🚞Ride the conveyor belt ⛰ Climb to greater heights 🌵Unlock more traps ☠️Try to break all your bones 💰Earn more coins 🔓Unlock more conveyor belts and upgrade your bone level 🐱Obtain rarer pets , Unlock more Ragdoll 🎁Join our group to receive exclusive rewards🎁 New code at 100 likes👍

Last updated by the developer 9 Jun 2026, 05:36 UTC.

0
playing (measured 11 Aug 2026, 08:30 UTC)
75,796
lifetime visits
90%
liked (90 👍 / 10 👎)
11,795
favourites (155.6 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Rush
799 R$
VIP Path
699 R$
×2 Speed
299 R$
Diamond Rush
249 R$
×2 Coin
199 R$
2× Bone-Breaks
199 R$
Ultra Luck
149 R$
AFK Auto Climb
149 R$
×2 Wins
149 R$
Super Luck
99 R$
Emerald Rush
99 R$
+1 Pet Equip
99 R$
Luck
50 R$
Triple Open
49 R$
Fast Open
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Fall · welcome62,324 · 0.00% win
Bone Awakening · other17,058 · 0.00% win
Bone Trainee · other3,659 · 0.00% win
Ragdoll Unleashed · other3,554 · 0.00% win
World One Cleared · progression1,918 · 0.00% win
Bones of Steel · other715 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.