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Baseplate UPDATE 2.3 *Part 2* (you can chill out)

Baseplate UPDATE 2.3 *Part 2* (you can chill out)

A Roblox experience owned by TheSkibidiFan's Group.

Sandbox & buildingENsandboxsocialbaseplate

Description (written by the developer; not a statement by this register)

It's just a baseplate where you can chill out with your friends. Update 2.3 *Part 2*: Added some Tower with a platform Added Teleporters Added Badge giver system (probably doesn't work) Removed the Gear wall Will add more stuff in the future.... RULES (for admins): 1: DON'T ABUSE YOUR RANK 2: DON'T RANDOMALLY KICK PEOPLE IF THEY DIDN'T DO ANYTHING WRONG 3: DON'T RANK ANYONE UNLESS YOU HAVE PERMISSION BY THE OWNER (ONLY IF YOU'RE A HEAD ADMIN/ADMIN) 4: IF A MOD OR ADMIN IS ABUSING, YOU HAVE THE RIGHT TO BAN THEM FOR 1 HOUR AND CONTACT THE OWNER TO DEMOTE THEM (HEAD ADMIN) 5: DON'T ABUSE SWORD IF YOU'RE ANY RANK LIKE MOD, ADMIN, HEAD ADMIN 6: DON'T ABUSE BTOOLS UNLESS YOU HAVE PERMISSION BY THE OWNER (BOTH ADMIN AND HEAD ADMIN)

Last updated by the developer 28 Mar 2026, 18:06 UTC.

0
playing (measured 23 Aug 2026, 01:49 UTC)
1,175
lifetime visits
62%
liked (8 👍 / 5 👎)
4
favourites (3.4 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Don't buy this, it's a waste of money
4,000 R$
Donation 4
500 R$
Donation 3
200 R$
VIP
200 R$
Donation 2
150 R$
Donation 1
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the Owner · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.