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+1 Climb Speed Per Step!

+1 Climb Speed Per Step!

A Roblox experience owned by RIDE RIDE RIDE IT!!.

ObbyENclimbingrebirthmultiplier

The Roblox experience '+1 Climb Speed Per Step!' is an obby genre game created on 2026-01-06. It has accumulated 1,804,319 lifetime visits and 293,987 favorites. Currently, zero users are playing. The experience holds a 94% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

⚡ Welcome to +1 Climb Per Step! ⚡ How to play: 🧗 Every step you climb higher 🏔️ Conquer massive walls and earn wins 💪 Train to increase your climb power 🔄 Rebirth to unlock new areas ⚡ Unlock powerful multipliers and become THE HIGHEST CLIMBER!

Last updated by the developer 14 Jun 2026, 03:37 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
1,804,319
lifetime visits
94%
liked (1,637 👍 / 102 👎)
295,455
favourites (163.7 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Treadmill
499 R$
Gold Treadmill
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0394no change
24 Aug 2026, 10:3494no change
14 Aug 2026, 10:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.